Caterpillar

Caterpillar

Overview 

An up-close and personal, total cooperation game. Players must rely on one another to move their "caterpillar" from one side of the playing area to another. It's up to them to figure out the best way to move. Of course, the challenge and fun is in keeping your caterpillar together!

Age 

Preschool, School-age, Tweens, Teens

Number of Players 

5 to 10, 10 to 20, 20+

Team Division 

Teamwork! (divide into teams), All together now! (everyone works together)

Competitiveness 

Either/or (can be played either way)

Difficulty 

Attention, please! (a few rules to follow)

Indoor or Outdoor 

Either

Space Needed 

Medium (a clearable open space the size of a 2-car garage), Large (gym, outdoor field, reception hall)

Noise Level 

Semi-rambunctious

Mess Factor 

Clean and tidy

Prep Time 

5 minutes or less

Game Time Length 

5 - 15 minutes

Supplies 

something to mark your start and finish lines - cone, shoe, ball, sweatshirt, etc.

Setup 

1. Break your group into even teams and have them line up one in front of the other.
2. Have the last person in the line sit down with their knees up and open. (This is the "tail".)
3. Have the person in front of them sit in the same manner, between the tail's knees. Have the tail place his hands on that person's shoulders or waist.
4. Repeat this with all team members to form your caterpillar.
5. The last person to sit down in the front becomes the "head."
6. Create a starting line just in front of the "heads" of all of the caterpillars. Make sure everyone is behind the starting line.
7. Make a finish line about 15 feet away.

How to Play 

1. On "go", the caterpillar must wriggle, wobble, rock, or scootch its way over the finish line - while staying in one piece.
2. If at any time the caterpillar breaks apart, players must scootch BACK and rejoin the tail end (it's not fair for the tail section to scootch forward to the head). Once rejoined they may start moving as a group again.
3. The caterpillar that gets its tail over the finish line first wins.

Variations 

You can call this game tobogganing, snake, dragon, or eel racing.
To make this game non-competitive, use it as a tool to figure out the best method of moving. Make it about trying the different techniques each team discovers. Make it about economy of movement instead of who is the winner.
If you've got a large group, try breaking them into small caterpillars and hold a series of races. After the first race, combine two caterpillars to form a big one (a group of 10), then double that number, and so on... See just how well the groups can work as one large team.

Tips 

This is all about cooperation. Encourage kids to work as a team, and to figure out how they make the caterpillar move as a group. Keep it light, and keep it fun. This should not be a serious game.

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