Freeze Tag is one of those traditional games we've all played. When you have themed parties, changing the name is an easy way to incorporate imaginative play into a tried and tested favorite.
AgePreschool, School-age, Tweens, Teens
Number of Players5 to 10, 10 to 20, 20+
Team DivisionEvery man for himself (individual players)
CompetitivenessEither/or (can be played either way)
DifficultyEasy peasy (fun and simple)
Indoor or OutdoorEither
Space NeededMedium (a clearable open space the size of a 2-car garage), Large (gym, outdoor field, reception hall)
Mess FactorClean and tidy
Prep Time5 minutes or less
Game Time Length5 - 15 minutes
1. Select one person to be "It."
2. Designate two "Safety Zones" at the opposite ends of the playing area.
3. "It" should stand in the center of the playing area.
How to Play
1. On "Go," everyone tries to run from one side of the play area to the other without getting tagged.
2. "It" runs around in the center and tries to tag as many people as possible.
3. Once somebody has been tagged by "it" they have to freeze where they are, staying still as a statue!
4. This person can only become "unfrozen" if tagged another player.
5. The game ends when either everyone has been frozen, or "it" becomes tired.
1. "Hammer Time"- "it" uses a large blow-up hammer to tag people as they run by - those people must sit down on the ground (like nails hammered into a board). Players are released by being helped up from their sitting position by another player (like a nail being pulled out of a board).
2. "Beach Tag" - "it" uses a beach ball to tag players (either just holding in it in their hands or tossing it dodge ball style. Frozen players are unfrozen when another player pretends be a seagull and pecks at their shoulder.
3. "Puppy Tag" - "it" uses a soft squeeky toy to tag players. Players are released by getting a good pat on the head or belly rub from their fellow players.
4. Come up with your own version.
1. Encourage the players to be gentle when tagging. Tagging is gentle touch, not a full-on PUSH to the ground.
2. Give a time limit to those folks in the safety zones to keep things moving.
3. Encourage "it" to move within the entire playing area, not just the middle.