Spoon Relay

Spoon Relay

Overview 

How many items can you transport by balancing them on a spoon? A true test of prioritization: do you move quickly but risk dropping the items or move slowly and risk being outpaced by the other team. Spoon Relay has many variations. Check them out below!

Age 

Preschool, School-age, Tweens, Teens

Number of Players 

10 to 20, 20+

Team Division 

Every man for himself (individual players), Teamwork! (divide into teams)

Competitiveness 

Either/or (can be played either way)

Difficulty 

Easy peasy (fun and simple)

Indoor or Outdoor 

Either

Space Needed 

Medium (a clearable open space the size of a 2-car garage)

Noise Level 

Semi-rambunctious

Mess Factor 

Dustpan, please

Prep Time 

5 - 10 minutes

Game Time Length 

5 - 15 minutes

Supplies 

Plastic or metal spoons (1 per player)
Bags of mini marshmallows
Jelly beans, peanuts, other small foods, etc.

Setup 

1. Divide the group into teams for a team relay race, or each child can compete against each other.
2. Everyone should get a spoon and 10 mini marshmallows.
3. Line everyone up one behind the other if playing in teams, or one next to each other if playing individually.
4. Mark the finish line about 20 feet away.

How to Play 

1. The objective is for each person to transport 10 mini marshmallows to the finish line.
2. They can transport them all at once or a few at a time. However, any that fall must be picked up and that person has to start over.
3. On "Go!" the game begins.
4. The first team or individual to get all the marshmallows across the finish line wins.

Variations 

1. An egg can be used instead. If the egg is dropped, the player has to go back to the start line and get a new egg. This should definitely be done outside!)
2. Small water balloons are tons of fun as well.
3. "Pass the Sugar": is a completely different variation. Children make a circle. Each is given a spoon. The birthday child is handed a sugar cube, which they place on their spoon. Then, using only the spoon they pass the cube to their neighbor, who in turn passes it to their neighbor, and on and on. If anyone drops the cube, the passer and the passee are out. Play continues until only two people are left.
4. "Pass the Sugar with music": like Hot Potato, whoever has the sugar cube when the music stops is out.
5. "Sugar Stack Relay": each child is given a plastic spoon and a sugar cube. On “go,” the first child from each team races up to the tea table and places their sugar cube on their team’s doily. The next person then stacks their cube on top of the first one, then the next, and the next, and so on, building a tower. If at any time the tower falls down, the child who knocked it over must restack the tower before racing back to their team. First team to stack all their sugar cubes wins.

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